![]() ![]() Some of my favorite moments involve closing my eyes to better eavesdrop on hushed conversations or so my childhood bestie could leave a heartfelt note embarrassment-free. However, I didn’t mind it for long because I found that doing so lends to the game’s dreamlike quality and the sensation that even cherished memories eventually fade even when we hope that they won’t. Yes, I was occasionally disappointed after I blinked involuntarily and advanced the story sooner than I would have liked. Ben’s memories are fleeting, and the mechanic sells that point perfectly. Closing your eyes, then opening them to a brand-new scene creates the awesome sensation that you’re reliving a life through an old-school View-Master toy. Having played Before Your Eyes twice, once using blinks and the other using the mouse, I think the story loses a fair bit of its magic when playing with solely traditional control inputs. On that note, it’s good that there’s an option to play the entire game using traditional mouse clicks, but I think you’d be doing yourself a major disservice in doing so. I also never felt disoriented or uncomfortable playing using eye tracking, but those factors will vary by person. ![]() I never had an issue where a blink didn’t register or my camera needed recalibration. I’m impressed by how the game accurately recognizes eye-tracking. By blinking when prompted, you’ll jump days, weeks, and sometimes years forward in Ben’s life. ![]()
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